~ SEASON STARTS SOON ~
**LATE ENROLMENTS EXCEPTED**
Cost: $80 per team per game (4 x 9 minute Quarters)
Times: 6:20pm, 7.00pm, 7.40pm, 8:20pm , 9.00pm, 9.40pm
Days : Tuesday & Wednesday
GAME / CENTRE GUIDELINES
- This is 7Aside netball introducing the best of 6Aside netball
- Each team to have total of 7 players on the court at one time – Each team can have maximum 4 males one their side (only one male permitted in the goal circle per side)
- Attack and Centre players can shoot for 2 points outside the goal circle (Centres cannot enter the goal circle)
- Only at the start of the game, quarter or half does the ball begin at the centre circle by the centre player – once a goal is scored the ball is taken from the top of the circle
- Each team will provid their own bibs (7Aside), the centre will provide bibs at an additional costs per game
- Players are to ensure their fingernails are cut short and no jewellery is worn, except a flat wedding band that must be taped.
- No peaked caps or hats are permitted on court. (CISC will allow peaked caps to be worn with the brim at the back)
- All openly visible piercing that cannot be removed must be fully taped.
- Necklaces that cannot be removed for cultural or religious reasons must be taped to the body under a playing shirt.
- Only the team captain has the right to approach the umpire during an interval or at the conclusion of a game for clarification of any rule.
- The Umpire(s) shall have sole control of the game.
- The decision of the Umpire shall be final and shall be given without appeal.
- The ball shall be played live if it comes into contact with an Umpire during play, but if such contact interferes with the course of the game, the Umpire may decide to have a toss ball between two opposing players in that area of play.
- The Umpires whistle shall:
- Start and re-start the game at the beginning of each quarter.
- End each period of play.
- Indicate when a goal has been scored by raising 2 arms for 2 goals scored or 1 1 arm for 1 goal scored.
- Indicate when an infringement of the rules has occurred.
The Umpire shall;
- Not criticise or coach any team while a game is in progress.
- State the infringement and penalty and may use hand signals to clarify decisions.
- Answer questions regarding clarification of rules from team Captains ONLY and ONLY at quarter breaks or at the conclusion of the game.
- Advise each team of the correct score at the end of each quarter break.
- Adjudicate the rules contained in this book both consistently and without bias.
Advantage of play – the Umpire shall
- Refrain from penalising an infringement of the rules when by doing so the non- offending team would be placed, at a disadvantage.
- Shall indicate clearly with hand signals that an infringement has be observed.
- If the pass or shot has been successful, call “advantage” to indicate an infringement has occurred and not been penalised.
- If the pass or shot has not been successful, the umpire shall call the infringement from where it occurred.
Clarification – If a player attempts to defend and are obstructing or cause contact, the umpire would not call advantage until the ball has been delivered or a successful shot has been scored. If the pass or shot at goal was not successful, the umpire would reset the penalty pass or shot and the infringer would stand out of play beside and away and take no further part in the game until the ball had be shot or delivered successfully.
Start of play after a goal
- A Defence player will restart the game from within the goal throw in circle after each goal is scored.
- The throw-in circle will be marked at the top of, but within the goal circle. The throw-in circle shall be a minimum of 500mm in diameter with the top of the throw in circle also being the top of then goal circle.
- If no throw in circle is available, the throw in must be taken directly behind the line at the top of the goal circle.
- The Defence player must keep part of the grounded foot on the ground, within the marked area, until the ball is released. If the grounded foot is raised before the ball has left the defence player’s hands, a Foot Fault would be called and a free pass to the opposing team would be taken.
- Play may be stopped for injury, illness or blood bin, in which case the umpire will stop the clock for period of time (maximum 2 minutes) for the injured or ill player(s) to resume play or to be substituted. Play will continue from where the ball was when play was topped, or a toss-up will be taken if the umpire is unable to determine.
- An injured player may leave the court and be replaced by another player. The injured player must remain off court until the commencement of the next quarter whereby the interchange rule can be applied. Changes are offered to the opposing team when the injured player is replaced during the quarter in which the injury/illness/blood bin occurred.
- If a substitution has NOT been made for a player who leaves the court due to injury/illness, that player may return to the vacant position at any time later in the match, abiding by the following rules:
- Play must be stopped for injury or illness OR following the scoring of a goal or at any interval.
- The player notifies the umpire of their intention to resume playing.
Included in these interchange players shall be any player who is utilised as a substitute in the event of an injury/illness/blood bin.
A maximum of 2 minutes can be taken in order to determine whether a player is fit to continue and to deal with the injury/illness/blood bin. Any subsequent injury time within that quarter will be 30 seconds. Discretion will be applied regarding injury/illness/blood bin by the umpire/s.
Play will continue from where the ball was when play was stopped, or a toss-up will be taken if the umpire is unable to determine.
- Who was in possession of the ball or
- The ball was on the ground when play was stopped.
- If a player left the court through injury or illness and no substitution was made, the injured or ill player may return to the game in accordance with rule 12.
- If the stoppage is due to obstruction, contact or any penalty offence, the offending player, (or substituted player, due to injury) will be penalised and play will continue from where the offence occurred.
- Any player with or without the ball shall be deemed offside if they step outside of their designated playing area as detailed in Rule 9.
- On the line is ruled offside.
- A player may reach over and take the ball from an offside area or may lean on the ball provided no body contact is made with the ground or the net.
- A player without the ball may not use the net in an offside area to gain or regain balance. A free pass will be awarded to the opposing team if a player is penalised for breaking the rules of offside.
- If two players are ruled offside at the same moment;
- If neither player makes any contact with the ball they are not penalised, and play continues.
- If one or both players are in possession of the ball and are playing in the same half, a toss-up is taken between those two players in their own half.
- If one or both players are in possession of or touch the ball and are playing in opposing halves, a toss-up is taken between those two players at the centre line.
Playing the ball
- A player may;
- Catch the ball with one or both hands.
- Gain or regain control of the ball if it rebounds from the goalpost or goal hoop.
- Bat the ball to another player without first having possession of it.
- Bounce the ball once to another player.
- Roll the ball to oneself to gain possession but only if in doing so the players hand does not leave the ball.
- Fall while holding the ball but must regain footing and throw the ball within 3 seconds of receiving it and observe the footwork rule.
- Lean on the ball to prevent going offside.
- Lean on the ball to gain or regain balance against the floor or any perimeter net to stop going offside.
- Throw the ball to the net for another player to gain possession.
- Balance on the net and if in possession must not have any part of the body on the net while passing or shooting the ball. A free pass will be awarded if this is not the case.
- A player may not:
- Contact the ball with their legs or feet at any time in a deliberate action.
- Strike the ball with a fist.
- Deliberately fall on the ball to gain possession.
- Attempt to gain possession of the ball while sitting, kneeling or lying on the ground.
- Immediately after having possession of the ball, guard a loose ball to prevent other players from gaining possession of the ball. If a player guards a loose ball they have lost control of, the umpire will penalise the player guarding the ball and an obstruction call would be made against the player/s guarding the loose ball. If a player touches the loose ball originally in their possession, a replay call would be made.
- Have hands or feet on the net while in possession of the ball.
- Roll the ball to another player.
- Held Ball – A player who has either caught or held the ball must play it or shoot for goal within three seconds of having received it. The player may pass or shoot the ball with either one or both hands in any direction.
- Replayed Ball – If a player has touched the ball with one or both hands, they may not touch the ball again with their hand/s until it has been touched by another player from either team. This also includes a deflection from a defender/attackers hand/s to the net and then regaining the ball.
- Short Pass – On the court at the moment the ball is passed, there must be room for a third player to move between the HANDS of the thrower and the HANDS of the receiver, including a pass from one players hands to the net and to the other players hands.
- Back Net Violation – When a player passes the ball from their one half to a player in their other half, the ball must be touched or caught by any player prior to the ball hitting the back net behind the goal hoop. If the ball hits the Goal Ring play continues. It will not be called over the half.
- A player may receive the ball with one foot grounded, or jump to catch the ball and land on one foot and then either;
- Step with the other foot in any direction, lift the landing foot and throw or shoot the ball before this foot is re-grounded.
- Step with the other foot in any direction any number of times, pivoting on the landing foot. The pivoting foot may be lifted but the player must throw of shoot the ball before re-grounding it.
- Jump from the landing onto the other foot and jump again but must throw or shoot the ball before re-grounding either foot.
- Step with the other foot and jump but must throw or shoot the ball before re- grounding either foot.
- A player in possession of the ball may not:
- Drag or slide the landing foot.
- Hop on either foot.
- Jump from both feet and land on both feet unless the ball has been released before landing.
- The penalty for infringing the footwork rule is a free pass to the opposing team where the infringement occurred.
- A player may jump shoot as long as the footwork and contact rule is observed.
Scoring a goal
- When the ball is thrown over and completely through the goal ring by an Attack player from within the goal circle, one goal is scored.
- When the ball is thrown over and completely through the goal ring by either an Attack or Link/Centre player from outside the goal circle two goals are scored.
- If either of an Attack’s feet, are positioned on the line marking the goal circle at the time of shooting the ball, one goal is scored. To gain a two-point shot, the player must shoot the ball from outside the circle
- If a defending player deflects a shot for goal and the ball then passes over and completely through the goal ring, a goal is scored according to where the shot at goal was taken.
- An Attack or Centre player may shoot for goal if the ball has been won in a toss-up within their attacking half.
- If the whistle is blown ending any period of play after a penalty pass or shot has been awarded in the attacking half, the penalty shot is to be completed.
- In taking a shot for goal, a player must;
- Shoot within three seconds of receiving the ball.
- Obey the rules of footwork.
- Attack players must not touch the goal ring in the action of shooting.
- If a defending player causes the goal arm or goal ring to move so as to interfere with the shot at goal, a penalty shot will be awarded from where the infringer was standing unless this disadvantage the non-offending team. If the attempted shot was from outside the goal circle, the penalty may be taken from outside the circle.
- If a Defence player attempts to deflect a ball away from the goal ring, and in doing so touches the goal ring or goal net, a penalty goal will be awarded to the opposing team in accordance with where the shot was taken.
- A defensive player may not attempt to deflect a ball away from the goal ring whilst it is in a downward flight or interfere with the goal ring or net attached. The penalty goal(s) will be awarded if the umpire deems the shot could have been successful, from where the shot was taken and the attacking team will be awarded an automatic goal.
- If a ball hits the goal post then hits the back or top net before passing completely through the goal ring, a goal is scored according to where the shot was taken from.
- If the ball hits the back net without first hitting the goal arm or goal ring and then passes completely through the goal ring, no goal is scored and a free pass to the non-offending team will be awarded, under the goal ring.
- If a successful shot at goal is attempted just prior to the end of a period of play, the goal will be counted if the ball had left the player’s hands prior to the final whistle being blown.
- An attempt to intercept or defend the ball may be made by a player if the distance is not less than 0.9 metres from the player in possession of the ball. When the ball is received this distance is measured as follows;
- If a players landing or grounded remains on the ground, the distance is measured from that foot to the nearest foot of the defending player.
- If a player landing, grounded or pivoting foot is lifted, the distance is measured from that foot to the nearest foot of the defending player.
- If the player is standing or lands on both feet simultaneously and remains grounded on both feet, the distance is measured from whichever is the nearest foot to the defending player.
- If the player is standing or lands on both feet simultaneously and either foot is lifted, the remaining foot is considered the ground foot from which the distance is measured.
- A player may not be (within 0.9m) of the player in possession of the ball.
Penalty: Pass or Shot where the infringement occurred.
- A player will be penalised for obstructing an opposing player that is not in possession of the ball if they are within 0.9 metres of that player and they employ any movements taking their arms or legs away from their body. Within this distance a player is not obstructing if their arms are outstretched to;
- Catch, deflect or intercept a pass or feint pass.
- Obtain a rebound from an unsuccessful shot at goal.
- Momentarily signal for a pass or to indicate their intended direction of movement.
- A player may attempt to defend the ball from the correct distance but must not defend an opponent’s face or eyes at any time.
- A penalty pass or shot will be awarded to the opposing team when a player is penalised under any of the rules of obstruction.
- Personal Contact: No player shall come into personal contact with an opponent in such a manner as to interfere with the opponents play regardless of whether it was a deliberate or accidental action.
- A player shall not:
- Push an opponent in any way with or without the ball. A player may not use the ball to push either.
- Trip or knock an opponent in any way.
- In an effort to catch or direct the ball a player must not push or bump an opponent. 20-4 In an effort to defend an opponent, a player shall not:
- Keep an elbow against an opponent.
- Hold and opponent. This includes feeling to keep near an opponent.
- Charge an opponent. This is, when jumping, bump an opponent.
- A player shall not:
- Whether attempting to get free, or to defend, a player is responsible for any personal contact.
- If taking up a position so near an opponent that contact is inevitable
- If moving so quickly into the path of a moving player that contact is unavoidable. 20-6 Contact with the ball: while holding the ball, a player shall not touch or push an opposing player in such a manner as to interfere with that opponents play.
A player shall not either accidentally or deliberately:
- Place a hand or hands on the ball when held by another player
- Remove the ball from an opposing player when the ball is being held by that player.
A player may not abuse any of the court equipment, this includes the nets. A player may not climb any nets. Penalty Pass/Shot will be applied if a player climbs the net.
A player may use the net to their advantage. They may not have their feet touching or hands holding the net whilst in possession of the ball. The player must be completely off the net prior to the ball being released. A free pass will be awarded if the ball is released when the player is still in contact with the net.A player may not hold any net while defending an opponent. This infringement will result in a Penalty being awarded to the non-offending team.
A player may use the net in their correct half to stop from going offside as long as both feet don’t leave the floor.
- Penalties that can be awarded when any of the rules of Indoor Netball are broken;
- Penalty Pass or Shot
- A penalty must be taken from where the infringement occurred except where this places the non-offending team at a disadvantage. In this situation the penalty will be taken where the non-offending player was standing or at a place on the court indicated by the umpire.
- With the exception of a toss-up, all penalties are awarded to the non-offending team. Any member of the non-offending team may take the penalty if allowed in the area where the penalty was awarded.
- The player taking the penalty must throw the ball within three seconds after taking position at the correct place and being in possession of the ball.
- When taking a free pass, penalty pass or penalty shot, the footwork rule applies as though the foot placed at the point indicated were equivalent to the landing foot in a one-foot landing or when a ball is received with one foot grounded.
- A penalty pass will be awarded to the opposing team if a player is penalised for any infringement when in the process of taking a free pass, penalty pass or penalty shot.
- A free pass is awarded for infringements of these rules with the exception of the rules of Obstruction, Personal Contact, Contact with or On the Ball, Net Abuse, or simultaneous offences by two opposing players.
- A free pass is awarded to the non-offending team and any member of the team may take the free pass if allowed in the area in which the free pass was awarded.
- A direct shot at goal may not be attempted from a free pass.
Penalty pass or shot
- A penalty pass or shot is awarded for the breaking of the rules of Obstruction, Personal Contact, or Contact with or On the Ball and Net Abuse.
- A player penalised under these offences must stand beside and away from the player taking the penalty and must make no attempt to take part in the game until the ball has left the throwers hands. If the penalised player moves before the ball has left the throwers hands the penalty shall be re-taken unless the pass or shot is successful, and the advantage rule shall apply.
- The penalty must be taken where the infringement occurred except where this places the non-offending team at a disadvantage. The penalty will then be taken where the non- offending player was standing.
- Any player from the non-offending team may take the penalty if allowed in the area where the penalty was awarded.
- An attempt to defend a pass or shot may be made by any member of the opposing team with the exception of the penalised player.
- If an opponent contacts or obstructs the thrower during the taking of a penalty pass or shot, a second penalty will be awarded where the second infringer was standing unless this would place the non-offending team at a disadvantage. In this instance, both the original and second offenders must stand beside and away from the player taking the penalty.
- When two members of a team simultaneously obstruct or contact a member of the opposing team, each offending player must stand beside and away from the player taking the penalty.
- When a penalty is awarded in the non-offending teams attack half, an Attack or Link/Centre player may either pass the ball or shoot for goal.
Foul and abusive language or behaviour will not be tolerated under any circumstances at any time. Such behaviour will be penalised by the Umpire/s in charge of your game and repeated offences could result in a player or team being ejected from a competition or tournament and being further banned from any future participation. To gain full enjoyment out of any sport, regardless of your reasons for participating, the game must be played in good spirit and with a degree of self-control.
All players will follow the etiquette of the Cranbourne Indoor Sports Centre and abide by our mission of playing safe and have fun.
The intention of this scoring system is to provide further strategy and interest to all matches regardless of the total team scores, and the following match points will be awarded under this system;
Win 4 Points / Draw 2 Points / Loss 0 Points
In addition to the above match points, the team scoring the most goals in each quarter will be awarded an additional point and this is known as a skin point.
- One skins point is offered for each quarter, making a total of four skins points per game.
- In the situation where the goals scored by each team in any quarter are equal, the skins point to be awarded for that quarter will jackpot forward to the next quarter or backwards in the case of the last quarter